

You make money through taxes, as well as some other ventures, such as bank loans and the aforementioned casinos. You have a budget to start with at the beginning of the game. Failure to address these issues will result in a toppling of your approval rating, but you can't just go around building and fixing every single thing people want. These stressors include taxes, pollution, traffic, crime, unemployment, or housing costs, to name a few. Citizens will complain about any issues that are causing them stress. The true balancing act of SimCity is to keep the people happy. These structures include casinos, zoos, amusement parks, and even a mayor's mansion.īut simply building a city isn't the draw of the game. As your town grows and increases its populous, the helpful professor will pop onscreen from time to time and offer you the chance to build specialized structures. One feature that was exclusive to the SNES version was gifts. Transportation must also be dealt with, so you'll need to build roads and a mass-transit rail system to help your citizens get around. In addition, you'll build police and fire stations, power plants (both nuclear and coal), seaports, stadiums, airports, and more. Basic zones include residential, commercial, and industrial zones. You build your town by selecting from the available types of zones and structures and then placing them on the map.
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Then you are left with a patch of land and a dream.

You start out by picking the world terrain on which you'd like to build your town. SimCity makes the art of city building a breeze. It looks simple, but the act of creating the city of your dreams takes some careful planning. Its presentation definitely looks crusty after all this time, but the gameplay is just as ridiculously addictive as it was in its heyday. Despite that decade and a half of time, SimCity holds up remarkably well. Now, 15 years later, SimCity for the SNES is available through Nintendo's Virtual Console on the Wii. Little bits and pieces of added personality also found their way into the mix with bonus items and a helpful professor who guided you through the various pitfalls of mayoral politics. The mouse-based interface was revamped for the SNES controller.

The results were overwhelmingly positive. In 1991, Maxis moved SimCity to Nintendo's then-new Super Nintendo Entertainment System. Originally released in 1989 for the PC, Maxis' seminal game basically invented the city-building genre by creating a simple, yet exceptionally addictive system for managing a modest town and developing it into a bustling metropolis. If you don't think any of the above situations apply, you can use this feedback form to request a review of this block.Before The Sims, there was SimCity. Contact your IT department and let them know that they've gotten banned, and to have them let us know when they've addressed the issue.Īre you browsing GameFAQs from an area that filters all traffic through a single proxy server (like Singapore or Malaysia), or are you on a mobile connection that seems to be randomly blocked every few pages? Then we'll definitely want to look into it - please let us know about it here. You'll need to disable that add-on in order to use GameFAQs.Īre you browsing GameFAQs from work, school, a library, or another shared IP? Unfortunately, if this school or place of business doesn't stop people from abusing our resources, we don't have any other way to put an end to it.

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